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Post by knightcdl on Apr 10, 2010 10:12:14 GMT -5
Standard use: These uses of edge are temporary and replinish between missions or when you do something excessively lucky.
Increased skill: You may spend 1 point to roll extra dice = your FULL edge attribute to any check. Any 6's rolled may be rolled again for potential extra hits. Delclared BEFORE roll. EXAMPLE: Neith has 3 Edge. She may need to make a perfect Infiltration roll. So she rolls Agility 5+Infiltration 4 +Edge3= 12 dice. SHe gets 1,1,2,2,3,3,4,5,5,6,6,6= 5 hits. She can now reroll the 3 6's. SHe gets 3,5,6= 1 more hit and another 6 to reroll. She gets a 5 giving her a total of 7 hits.
Little bump: You may spend 1 edge to roll your edge attribute and add the result to a roll you already made. Only 6's from this add on are re rolled.
Failure override: You may spend 1 edge to reroll failures. 6's do not reroll.
Quick: Go first in an initive pass regardless of position.
Very Quick: Gain +1 IP pass.
Oops: Negate 1 glitch or crit glitch.
BUrning Edge: These uses permantly take away an edge and lower the attribute.
Auto crit success (4 hits) on any one test.
Escape certain death.
Regaining edge: Between missions Natural crit success Heroic acts of self sacrifice Crit Glitch
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